Maya help documentation has already been made available online, there is no available pdf version for download. However, you may choose. Autodesk Maya A Comprehensive Guide introduces the reader to Maya software, (zipped PDF file) For free technical support, please email to. AUTODESK MAYA HELP PDF DOWNLOAD CRHCKRWKUW | PDF | 73 Pages | KB | AUTODESK MAYA HELP PDF.
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Autodesk maya software free download full version. for free from our PDF file: autodesk maya software free download full version Page: 1; 2. with all of the needed and helping information regarding the niche. help files. We won't be insulted! The Maya documentation has a very useful search .. Introduced in Maya , the Node Editor combines the features of the . AutoCAD® Tutorial: 2D Fundamentals. Chapter 1. AutoCAD Fundamentals. ♢ Create and Save AutoCAD drawing files. ♢ Use the AutoCAD visual.
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Interactive rendering IPR allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Time Step: This controls the total time of the delay in frames. Time Variance: An object by object randomiser for the time step. Time Offset: A backward offset for the time step. Envelopes: Select which channels will be affected.
Self Delay: Uses the objects own position as a base for the delay, and as such, ignores the leader object. This mode can be slow with complex networks. Remember that time variance is set to 20 by default, and you might want it on 0 when using this mode.
Leader Object: The object to follow. Connect leader: Connects the currently selected transform.
Create Leader: Creates a null, and uses it as the leader. Spherical: Places the objects randomly on the surface of an imaginary sphere. Mesh: See next page.
Useful for goaling MASH controlled objects from one object to another. Grid: A 2D or 3D matrix of objects Settings: Several roll-downs with options for each distribution type, they are generally the same controls, just given names that are relevant to the current distribution type. Mesh settings: There are several methods of mesh distribution: Scatter: Places the points randomly on the surface of the connected mesh.
Mesh Vertex: Places the points on vertices in order. Random Vertex: Places the points on random vertices. Face Centre: Places the points at the centre of faces in order.
Random Face Centre: Places the points on random face centres. Voxel: Fills the connected mesh with your objects see voxel settings. Vertex Selection Set: Places points on components belonging to a connected selection set.
Push along normal: Move the points along the normal of the surface. UpVector: Used for calculating rotation. It defaults to Y-up. Connect Mesh: Select your mesh, then select your Waiter and click this button to use a mesh to distribute on. Connect Selection Set: Create a selection set for your mesh e. Face Scale Multiplier: A multiplier for the face scale setting. Flood Mesh with points: Place a point on each face or vertex on your mesh dependent on your mesh method overrides the number of points in the Waiter.
Voxel Settings: Voxel Size: The size of the voxels, a smaller voxel size will create more objects and result in a slower calculation. Pattern offset sliders: Use these sliders to offset the rows and columns. Create container: Creates a voxel bounding box so that you can animate your mesh moving through a space filled with voxels. Distribute Gap: Groups the objects into fewer distribution steps.
Bias Ramp: An animatable graph to control the distribution of points. There are ramps for each axis.
Create Falloff Object: Creates a volume falloff object. Falloff A node to control falloff volumes. Invert Falloff: Inverts the falloff area. Shape: Spherical or cubic falloff shapes are supported. Cubic is slightly slower then spherical. Mode: Normal: The effect of the falloff object will be temporary. Add: The effect of the falloff node will be permanent. Remove: Removes the permanent effect.
Radius: Radius of the falloff volume in world units.
Falloff Ramp: Customise the falloff curve. Your playback start and end frames should be set to whole numbers eg. Main Controls: Separation Strength: How determined they are not to collide.
Alignment Strength: How much the points want to travel in the same direction.